Marvel Gooners · Customs Dashboard
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Method & rulings · how every number is computed
Universe: only mode = 'custom-game' · your in-house lobbies.
Every game counts, including short early-surrender stomps (nothing dropped for duration).
Canonical stat line: the lobby source. It is the only source carrying
team, dmg and heal; the feed source is ignored so no
row is double-counted. Custom matches without lobby detail are excluded (coverage shown above).
Identity: one row per person, so alt accounts merge
(Bunnalive+Bunna2.0 → Bryan, SpoolieGod1+Justypoo0894 → Justin Cano).
Win rate: wins / (wins + losses); draws shown separately, disconnects excluded from the rate.
Damage / healing: per-match averages (not per-10-min · short stomps would explode a rate, and it never fixed role fairness). Rank supports by healing, DPS by damage.
Hero names: the DB stores only numeric hero IDs. The ID→name map below was
derived by joining the CSV export to the DB; a brand-new hero shows as its ID until the map is refreshed.
Every panel below shows the exact SQL that produced it. The base view all panels query:
Booting SQLite (sql.js) and loading the database…